North America Virtual Reality Puzzle Games Market Forecast to 2030
North America Virtual Reality Puzzle Games Market Forecast to 2030 – Regional Analysis – by Age (18 to 34 Years, Above 35 Years, 13 to 17 Years, and Upto 12 Years), Player Type (Single Player and Multi Player), and End Users (Individuals and Professionals)
$2,485 – $3,885
- Description
- Toplines
- Reasons for Buying
- Table of Contents
- List of Tables
- LIst of Figures
- List of Companies
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Description
Unique Game Play Mechanism and Immersive Experience Fuels North America Virtual Reality Puzzle Games Market
Virtual reality (VR) puzzle games provide unique gameplay dynamics that are unavailable in traditional games. Players can interact with virtual world objects with their hands, adding a new level of complexity and immersion. Playing VR games gives an immersive and participatory experience, making players feel as if they are physically present in the game environment. These games provide a new degree of involvement and interactivity, resulting in an extremely fun and satisfying gameplay experience. Consumers are increasingly interested in immersive experiences, and VR puzzle games can give a unique and interesting option to escape reality.
Several virtual reality puzzle games market players provide an immersive experience and unique play mechanism. For instance, Fireproof Games created the VR puzzle game, ‘The Room VR: A Dark Matter.’ The game is about looking into the disappearance of a respected Egyptologist; for that, the players were transferred to the British Institute of Archaeology in 1908. Moreover, the game’s challenge is that the players need to find buried information. VR game puzzles are complex and difficult, demanding players to exercise their creativity and problem-solving skills to advance. The gameplay is entertaining and satisfying since each VR puzzle presents a distinct challenge. It has a captivating plot that draws players in and keeps them interested throughout. The game’s hidden mysteries are disclosed as players advance, and they solve the mystery encompassing the disappearance of a renowned Egyptologist. Vertical Robot created the puzzle game named Red Matter, in which players take on the role of an astronaut dispatched to a mysterious lunar facility during the Cold War to examine an unusual signal. The game features an intriguing sci-fi plot and tricky puzzles that take advantage of its zero-gravity physics. Thus, the unique gameplay mechanisms and immersive experiences that VR puzzle games provide over normal puzzle games drive the growth of the virtual reality puzzle games market.
North America Virtual Reality Puzzle Games Market Overview
The North America virtual reality puzzle games market is segmented into the US, Canada, and Mexico. The region is experiencing high deployment of VR puzzle games due to its early adoption of technologies and consumer preferences. According to Security.org, in 2024, 23% of US adults (i.e., an estimated 53 million) own a VR device. Thus, the preference for VR devices may create lucrative opportunities for virtual reality puzzle game providers. The presence of significant players in North America propels the virtual reality puzzle games market growth in the region. Epic Games Inc., Steam VR, and HTC Viewport are among the market players providing virtual reality puzzle games. Various players in the region are developing VR puzzle games. In February 2024, Schell Games launched an extended gameplay trailer for its upcoming VR puzzle Silent Slayer: Vault of the Vampire, showing off more of the vampire-ganking action that pits players against a host of temperamental traps. In June 2022, Vertigo Games, a New York-based video game producer, announced the upload of VR and released two new VR games in their 2022 lineup. Vertigo Games also added Mixed Realms’ rogue-like first-person combat game Hellsweeper VR to Meta Quest 2 and released DevilCow’s VR puzzle game PathCraft.
Further, several players across North America provide a platform for VR puzzle gaming. Meta provides Quest with an all-in-one gaming system for VR. Moreover, various VR puzzle gaming tournaments are held by Meta in North America. In December 2023, the bundle of three VR games in the MIXED Advent calendar, the VR puzzle shooter We Are One, Tennis Esports, and CookieRun, were played in the tournament. The participation was done Via the little door on the Advent calendar site. Thus, such instances propelled the growth of the virtual reality puzzle games market in North America.
North America Virtual Reality Puzzle Games Market Revenue and Forecast to 2030 (US$ Million)
North America Virtual Reality Puzzle Games Market Segmentation
The North America virtual reality puzzle games market is categorized into age, player type, end users, and country.
Based on age, the North America virtual reality puzzle games market is segmented into 18 to 34 years, above 35 years, 13 to 17 years, and upto 12 years. The 18 to 34 years segment held the largest market share in 2022.
In terms of player type, the North America virtual reality puzzle games market is segmented into single player and multi player. The single player segment held a larger market share in 2022.
Based on end users, the North America virtual reality puzzle games market is segmented into individuals and professionals. The individuals segment held a larger market share in 2022.
By country, the North America virtual reality puzzle games market is segmented into the US, Canada, and Mexico. The US dominated the North America virtual reality puzzle games market share in 2022.
Cloudhead Games Ltd, HTC Corp, Ludact Game Studio, Metanaut Labs Inc, Polyarc Inc, Schell Games LLC, SideQuestVR Ltd, Taito Corp, Ubisoft Entertainment SA, and Vertigo Studios BV are some of the leading companies operating in the North America virtual reality puzzle games market.
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According toThe Research Team’ research, the North America voice-based payments market was valued at US$ 77.37 million in 2022 and is projected to reach US$ 156.66 million by 2030, registering a CAGR of 9.2% from 2022 to 2030. Unique game play mechanism and immersive experience and mobile and cloud VR puzzle gaming are among the critical factors attributed to drive the North America voice-based payments market growth.
Mobile and cloud VR gaming have recently grown in popularity due to their simplicity of use and accessibility, as well as greater access to high-speed Internet. Mobile gaming has short play sessions and quick gameplay elements. Game makers are currently experimenting with new controls to better mobile gaming, such as touch, tilt, and swiping actions. The popularity of VR has also fueled the development of new game ideas, mechanics, and genres such as idle games, hyper-casual games, and location-based games. One of the main reasons fueling the popularity of mobile gaming is its easy accessibility via smartphones. According to Telefonaktiebolaget LM Ericsson, at the end of 2021, there were 6.3 billion smartphone subscriptions worldwide. Due to mobile and cloud VR puzzle games are accessible from anywhere the popularity of these games is increasing.
Cloud VR gaming enables players to engage in games streamed from the cloud (remote servers) without needing specialized hardware. Cross-platform play is made possible by cloud gaming since it allows users to transition between devices, such as tablets, smartphones, and smart TVs, without losing their place in the game. Due to its advantage of being accessible anywhere and can be played from anywhere, mobile and cloud VR puzzle games are expected to become a trend in the coming years.
On the contrary, availability of shooter, action, and adventure games hamper the growth of North America voice-based payments market.
Based on age, the North America voice-based payments market is segmented into 18 to 34 years, above 35 years, 13 to 17 years, and upto 12 years. The 18 to 34 years segment held 43.6% market share in 2022, amassing US$ 33.75 million. It is projected to garner US$ 74.83 million by 2030 to register 10.5% CAGR during 2022-2030.
In terms of player type, the North America voice-based payments market is segmented into single player and multi player. The single player segment held 64.8% market share in 2022, amassing US$ 50.14 million. It is projected to garner US$ 98.51 million by 2030 to register 8.8% CAGR during 2022-2030.
Based on end users, the North America voice-based payments market is segmented into individuals and professionals. The individuals segment held 61.2% market share in 2022, amassing US$ 47.31 million. It is projected to garner US$ 93.57 million by 2030 to register 8.9% CAGR during 2022-2030.
Based on country, the North America voice-based payments market is categorized into the US, Canada, and Mexico. Our regional analysis states that the US captured 86.3% share of North America voice-based payments market in 2022. It was assessed at US$ 66.78 million in 2022 and is likely to hit US$ 137.67 million by 2030, registering a CAGR of 9.5% during 2022-2030.
Key players operating in the North America voice-based payments market are Cloudhead Games Ltd, HTC Corp, Ludact Game Studio, Metanaut Labs Inc, Polyarc Inc, Schell Games LLC, SideQuestVR Ltd, Taito Corp, Ubisoft Entertainment SA, and Vertigo Studios BV, among others.
In January 2024, Vertigo Games, in collaboration with Deep Silver, unveiled Metro Awakening, an all-new immersive, story-driven VR adventure set to debut later this year (2024) on PlayStation VR2, Meta Quest 2 and 3, and PC VR. A prequel from Metro series author and creator Dmitry Glukhovsky, Metro Awakening will plunge players headlong into an unforgiving post-apocalyptic world that blends the series’ staples of highly atmospheric exploration, storytelling, and stealth combat.
In August 2023, Schell Games announced their next title, I Expect You To Die 3: Cog in the Machine. The game is a VR experience that unlocks the inner need to be a spy solving puzzles and trying not to blow up, breathe in poison gas, or get electrocuted along the way.
o Highlights key business priorities in order to assist companies to realign their business strategies.
o The key findings and recommendations highlight crucial progressive industry trends in the North America virtual reality puzzle games market, thereby allowing players across the value chain to develop effective long-term strategies.
o Develop/modify business expansion plans by using substantial growth offering developed and emerging markets.
o Scrutinize in-depth North America market trends and outlook coupled with the factors driving the North America virtual reality puzzle games market, as well as those hindering it.
o Enhance the decision-making process by understanding the strategies that underpin commercial interest with respect to client products, segmentation, pricing, and distribution.
1. Introduction
1.1 The Research Team Research Report Guidance
1.2 Market Segmentation
2. Executive Summary
2.1 Key Insights
2.2 Market Attractiveness
3. Research Methodology
3.1 Coverage
3.2 Secondary Research
3.3 Primary Research
3.3.1 Hypothesis Formulation:
3.3.2 Developing Base Number:
3.3.3 Data Triangulation:
3.3.4 Country Level Data:
3.4 Key Sources and Factors Considered During the Market Analysis
3.4.1 Key Secondary Sources:
3.4.2 Key Factors Considered:
4. North America Virtual Reality Puzzle Games Market Landscape
4.1 Overview
4.2 Ecosystem Analysis
4.2.1 List of Vendors in the Value Chain
4.3 Premium Insights
4.3.1 Analysis of Advancement in VR Tech in Gaming
4.3.2 Analysis of Boardgame Experience and Multiplayer Experience in VR Gaming
4.3.2.1 Boardgame Experience in VR Gaming
4.3.2.2 Multiplayer Experience in VR Gaming
4.3.2.2.1 Key Pain Points In Multiplayer Gaming Experience:
5. North America Virtual Reality Puzzle Games Market – Key Market Dynamics
5.1 Market Drivers
5.1.1 Unique Game Play Mechanism and Immersive Experience
5.1.2 Increased Popularity of Puzzle Games
5.1.3 Rising Disposable Income of Consumers
5.2 Market Restraints
5.2.1 VR Risks for Kids and Teens
5.2.2 Availability of Shooter, Action, and Adventure Games
5.3 Market Opportunities
5.3.1 Growing Importance of VR Puzzles for Educational Purposes
5.3.2 Launch of 5G Technology.
5.4 Future Trends
5.4.1 Mobile and Cloud VR Puzzle Gaming
5.4.2 Metaverse in VR Puzzle Gaming
5.5 Impact of Drivers and Restraints:
6. Virtual Reality Puzzle Games Market – North America Analysis
6.1 North America Virtual Reality Puzzle Games Market Revenue (US$ Million), 2020-2030
6.2 North America Virtual Reality Puzzle Games Market Forecast Analysis
7. North America Virtual Reality Puzzle Games Market Analysis – by Age
7.1 18 to 34 Years
7.1.1 Overview
7.1.2 18 to 34 Years: Virtual Reality Puzzle Games Market – Revenue and Forecast to 2030 (US$ Million)
7.2 Above 35 Years
7.2.1 Overview
7.2.2 Above 35 Years: Virtual Reality Puzzle Games Market – Revenue and Forecast to 2030 (US$ Million)
7.3 13 to 17 Years
7.3.1 Overview
7.3.2 13 to 17 Years: Virtual Reality Puzzle Games Market – Revenue and Forecast to 2030 (US$ Million)
7.4 Upto 12 Years
7.4.1 Overview
7.4.2 Upto 12 Years: Virtual Reality Puzzle Games Market – Revenue and Forecast to 2030 (US$ Million)
8. North America Virtual Reality Puzzle Games Market Analysis – by Player Type
8.1 Single Player
8.1.1 Overview
8.1.2 Single Player: Virtual Reality Puzzle Games Market – Revenue and Forecast to 2030 (US$ Million)
8.2 Multi Player
8.2.1 Overview
8.2.2 Multi Player: Virtual Reality Puzzle Games Market – Revenue and Forecast to 2030 (US$ Million)
9. North America Virtual Reality Puzzle Games Market Analysis – by End Users
9.1 Individuals
9.1.1 Overview
9.1.2 Individuals: Virtual Reality Puzzle Games Market – Revenue and Forecast to 2030 (US$ Million)
9.2 Professionals
9.2.1 Overview
9.2.2 Professionals: Virtual Reality Puzzle Games Market – Revenue and Forecast to 2030 (US$ Million)
10. North America Virtual Reality Puzzle Games Market – Country Analysis
10.1 North America Virtual Reality Puzzle Games Market
10.1.1 North America Virtual Reality Puzzle Games Market – Revenue and Forecast Analysis – by Country
10.1.1.1 North America Virtual Reality Puzzle Games Market – Revenue and Forecast Analysis – by Country
10.1.1.2 United States: Virtual Reality Puzzle Games Market – Revenue and Forecast to 2030 (US$ Million)
10.1.1.2.1 United States: Virtual Reality Puzzle Games Market Breakdown, by Age
10.1.1.2.2 United States: Virtual Reality Puzzle Games Market Breakdown, by Player Type
10.1.1.2.3 United States: Virtual Reality Puzzle Games Market Breakdown, by End Users
10.1.1.3 Canada: Virtual Reality Puzzle Games Market – Revenue and Forecast to 2030 (US$ Million)
10.1.1.3.1 Canada: Virtual Reality Puzzle Games Market Breakdown, by Age
10.1.1.3.2 Canada: Virtual Reality Puzzle Games Market Breakdown, by Player Type
10.1.1.3.3 Canada: Virtual Reality Puzzle Games Market Breakdown, by End Users
10.1.1.4 Mexico: Virtual Reality Puzzle Games Market – Revenue and Forecast to 2030 (US$ Million)
10.1.1.4.1 Mexico: Virtual Reality Puzzle Games Market Breakdown, by Age
10.1.1.4.2 Mexico: Virtual Reality Puzzle Games Market Breakdown, by Player Type
10.1.1.4.3 Mexico: Virtual Reality Puzzle Games Market Breakdown, by End Users
11. Competitive Landscape
11.1 Heat Map Analysis by Key Players
11.2 Company Positioning & Concentration
11.3 Company Share Analysis of VR Gaming Market
11.4 Sales Range of The Number of VR headsets (2023)
12. Industry Landscape
12.1 Overview
12.2 Market Initiative
12.3 Product Development
12.4 Mergers & Acquisitions
13. Company Profiles
13.1 Ubisoft Entertainment SA
13.1.1 Key Facts
13.1.2 Business Description
13.1.3 Products and Services
13.1.4 Financial Overview
13.1.5 SWOT Analysis
13.1.6 Key Developments
13.2 Ludact Game Studio
13.2.1 Key Facts
13.2.2 Business Description
13.2.3 Products and Services
13.2.4 Financial Overview
13.2.5 SWOT Analysis
13.2.6 Key Developments
13.3 Cloudhead Games Ltd
13.3.1 Key Facts
13.3.2 Business Description
13.3.3 Products and Services
13.3.4 Financial Overview
13.3.5 SWOT Analysis
13.3.6 Key Developments
13.4 Taito Corp
13.4.1 Key Facts
13.4.2 Business Description
13.4.3 Products and Services
13.4.4 Financial Overview
13.4.5 SWOT Analysis
13.4.6 Key Developments
13.5 Vertigo Studios BV
13.5.1 Key Facts
13.5.2 Business Description
13.5.3 Products and Services
13.5.4 Financial Overview
13.5.5 SWOT Analysis
13.5.6 Key Developments
13.6 Polyarc Inc
13.6.1 Key Facts
13.6.2 Business Description
13.6.3 Products and Services
13.6.4 Financial Overview
13.6.5 SWOT Analysis
13.6.6 Key Developments
13.7 Schell Games LLC
13.7.1 Key Facts
13.7.2 Business Description
13.7.3 Products and Services
13.7.4 Financial Overview
13.7.5 SWOT Analysis
13.7.6 Key Developments
13.8 SideQuestVR Ltd
13.8.1 Key Facts
13.8.2 Business Description
13.8.3 Products and Services
13.8.4 Financial Overview
13.8.5 SWOT Analysis
13.8.6 Key Developments
13.9 HTC Corp
13.9.1 Key Facts
13.9.2 Business Description
13.9.3 Products and Services
13.9.4 Financial Overview
13.9.5 SWOT Analysis
13.9.6 Key Developments
13.10 Metanaut Labs Inc
13.10.1 Key Facts
13.10.2 Business Description
13.10.3 Products and Services
13.10.4 Financial Overview
13.10.5 SWOT Analysis
13.10.6 Key Developments
14. Appendix
14.1 Word Index
14.2 About The Research Team
Table 1. North America Virtual Reality Puzzle Games Market Segmentation
Table 2. List of Vendors
Table 3. North America Virtual Reality Puzzle Games Market – Revenue and Forecast to 2030 (US$ Million)
Table 4. North America Virtual Reality Puzzle Games Market – Revenue and Forecast to 2030 (US$ Million) – by Age
Table 5. North America Virtual Reality Puzzle Games Market – Revenue and Forecast to 2030 (US$ Million) – by Player Type
Table 6. North America Virtual Reality Puzzle Games Market – Revenue and Forecast to 2030 (US$ Million) – by End Users
Table 7. North America Virtual Reality Puzzle Games Market – Revenue and Forecast to 2030 (US$ Million) – by Country
Table 8. United States: Virtual Reality Puzzle Games Market – Revenue and Forecast to 2030 (US$ Million) – by Age
Table 9. United States: Virtual Reality Puzzle Games Market – Revenue and Forecast to 2030 (US$ Million) – by Player Type
Table 10. United States: Virtual Reality Puzzle Games Market – Revenue and Forecast to 2030 (US$ Million) – by End Users
Table 11. Canada: Virtual Reality Puzzle Games Market – Revenue and Forecast to 2030 (US$ Million) – by Age
Table 12. Canada: Virtual Reality Puzzle Games Market – Revenue and Forecast to 2030 (US$ Million) – by Player Type
Table 13. Canada: Virtual Reality Puzzle Games Market – Revenue and Forecast to 2030 (US$ Million) – by End Users
Table 14. Mexico: Virtual Reality Puzzle Games Market – Revenue and Forecast to 2030 (US$ Million) – by Age
Table 15. Mexico: Virtual Reality Puzzle Games Market – Revenue and Forecast to 2030 (US$ Million) – by Player Type
Table 16. Mexico: Virtual Reality Puzzle Games Market – Revenue and Forecast to 2030 (US$ Million) – by End Users
Table 17. Company Positioning & Concentration
Table 18. List of Abbreviation
Figure 1. North America Virtual Reality Puzzle Games Market Segmentation, by Country
Figure 2. Virtual Reality Puzzle Games Market – Key Market Dynamics
Figure 3. Impact Analysis of Drivers and Restraints
Figure 4. North America Virtual Reality Puzzle Games Market Revenue (US$ Million), 2020-2030
Figure 5. North America Virtual Reality Puzzle Games Market Share (%) – by Age (2022 and 2030)
Figure 6. 18 to 34 Years: Virtual Reality Puzzle Games Market – Revenue and Forecast to 2030 (US$ Million)
Figure 7. Above 35 Years: Virtual Reality Puzzle Games Market – Revenue and Forecast to 2030 (US$ Million)
Figure 8. 13 to 17 Years: Virtual Reality Puzzle Games Market – Revenue and Forecast to 2030 (US$ Million)
Figure 9. Upto 12 Years: Virtual Reality Puzzle Games Market – Revenue and Forecast to 2030 (US$ Million)
Figure 10. North America Virtual Reality Puzzle Games Market Share (%) – by Player Type (2022 and 2030)
Figure 11. Single Player: Virtual Reality Puzzle Games Market – Revenue and Forecast to 2030 (US$ Million)
Figure 12. Multi Player: Virtual Reality Puzzle Games Market – Revenue and Forecast to 2030 (US$ Million)
Figure 13. North America Virtual Reality Puzzle Games Market Share (%) – by End Users (2022 and 2030)
Figure 14. Individuals: Virtual Reality Puzzle Games Market – Revenue and Forecast to 2030 (US$ Million)
Figure 15. Professionals: Virtual Reality Puzzle Games Market – Revenue and Forecast to 2030 (US$ Million)
Figure 16. North America: Virtual Reality Puzzle Games Market, by Key Country – Revenue (2022) (US$ Million)
Figure 17. North America Virtual Reality Puzzle Games Market Breakdown, by Key Countries, 2022 and 2030 (%)
Figure 18. United States: Virtual Reality Puzzle Games Market – Revenue and Forecast to 2030 (US$ Million)
Figure 19. Canada: Virtual Reality Puzzle Games Market – Revenue and Forecast to 2030 (US$ Million)
Figure 20. Mexico: Virtual Reality Puzzle Games Market – Revenue and Forecast to 2030 (US$ Million)
Figure 21. Heat Map Analysis by Key Players
The List of Companies – North America Virtual Reality Puzzle Games Market
o Cloudhead Games Ltd
o HTC Corp
o Ludact Game Studio
o Metanaut Labs Inc
o Polyarc Inc
o Schell Games LLC
o SideQuestVR Ltd
o Taito Corp
o Ubisoft Entertainment SA
o Vertigo Studios BV
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