Europe 3D Audio Market Forecast to 2030

Europe 3D Audio Market Forecast to 2030 – Regional Analysis – By Component (Hardware, Software, Services) and End Use Industries (Consumer Electronics, Automotive, Media and Entertainment, Gaming, and Others)

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Description

The Europe 3D audio market was valued at US$ 1,539.46 million in 2022 and is expected to reach US$ 4,826.89 million by 2030; it is estimated to grow at a CAGR of 15.4% from 2022 to 2030.

Growing Adoption of Online 3D Music Streaming Fuels the Europe 3D Audio Market.

The scope of technological developments such as music streaming platforms and on-demand streaming is constantly growing with the introduction of digital and cloud systems. These developments are enabling musical content creators to cater to their subscribers through a subscription model, creating a significant impact on the development of 3D audio song lists as well as music streaming platforms. The music streaming service providers are offering 3D audio music to attract a huge base of customers as well as subscriptions. India is becoming a hub for music content providers, as platforms such as Saawan.com, Gaana.com, and Amazon Prime have strengthened their presence in the country in the past few years, which allows them to offer a list of 3D songs exclusively. Further, MIDiA Research has stated that on YouTube, 6 of the top 10 music videos also include 3D music, which demands special 3D headphones to enjoy each beat of the song. The increasing adoption of on-demand online 3D music streaming services is likely to boost the financial performance of 3D audio device providers, which is expected to create ample opportunities for the Europe 3D audio market players across the countries in the coming years.

Europe 3D Audio Market Overview

A 3D audio sound system is an acoustic system utilized to provide sound in a three-dimensional space to the users. The 3D audio effect is a pattern of different sound effects constructed by 3D speaker arrays, stereo speakers, headphones, and surround-sound speakers. These systems are installed in an extensive range of applications, such as mobile devices, gaming consoles, AR/VR-based audio systems, home theater systems, etc. In addition, industries such as automobiles, consumer electronics, and media & entertainment are implementing 3D audio systems to offer enhanced 3D sound experience and real-time visualization to its users.

The continuous developments in the media & entertainment sector and the introduction of modern AV technologies fuel the Europe 3D audio market growth. The 3D audio manufacturers are focusing on the incorporation of sound-mix technology in hardware to offer enhanced music (sound) to listeners in a 3D space. Also, the proliferation of the gaming industry is boosting the Europe 3D audio market. Moreover, the growing inclination toward online 3D music streaming offers a lucrative opportunity to the Europe 3D audio market players.

Europe 3D Audio Market Revenue and Forecast to 2030 (US$ Million)

Europe 3D Audio Market Segmentation

The Europe 3D audio market is categorized into component, end user industries, and country.

Based on component, the Europe 3D audio market is segmented into hardware, software, and services. The hardware segment held the largest share in 2022.

Based on end use industries, the Europe 3D audio market is segmented into consumer electronics, automotive, media and entertainment, gaming, and others. The media and entertainment segment held the largest share in 2022.

Based on country, the Europe 3D audio market is segmented into Germany, France, UK, Italy, Spain, and the Rest of Europe. Germany dominated the Europe 3D audio market in 2022.

Barco NV, Dolby Laboratories Inc, Auro Technologies, Sound Particles S.A., XPERI HOLDING CORPORATION, Waves Audio Ltd., Sennheiser electronic GmbH & Co. KG, and Fraunhofer are some of the leading companies operating in the Europe 3D audio market.

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At 15.4% CAGR, the Europe 3D Audio Market is speculated to be worth US$ 4,826.89 million by 2030, says the Research Team.

According to the Research Team’ research, the Europe 3D audio market was valued at US$ 1,539.46 million in 2022 and is expected to reach US$ 4,826.89 million by 2030, registering a CAGR of 15.4% from 2022 to 2030. Proliferation of gaming industry and rise in use of HRF in media & entertainment sector are among the critical factors attributed to the Europe 3D audio market expansion.

With continuous developments in the gaming industry, people of diverse age groups are progressively adopting gaming culture in their daily routines. Although many people play video games in leisure, an increasing percentage of the population has started seeing it as a lucrative career option. Gamers who create and share content, such as gameplay videos and streams, are more likely to invest in 3D audio equipment to enhance the quality of their content, indirectly promoting the 3D audio technology. As the number of internet users is increasing, there is a rise in streaming activities. For instance, according to internet world stats, in 2023, the percentages of internet users accounted for 89.2% in Europe.

In addition, 3D audio systems in the gaming industry are utilized to create a realistic experience for consumers. With this, the users are able to determine the distance from where sound is generated. In the gaming industry, the 3D audio technology is integrated with augmented reality (AR) and virtual reality (VR) applications, which are propelling the adoption of 3D audio systems. As gaming expands across other platforms, including consoles, PCs, and mobile devices, the demand for consistent and high-quality 3D audio experiences also increases. Therefore, the proliferation of the gaming industry drives the Europe 3D audio market.

On the contrary, connectivity issues and high overall costs hampers the growth Europe 3D audio market.

Based on component, the Europe 3D audio market is segmented into hardware, software, and services. The hardware segment held 53.7% share of the Europe 3D audio market in 2022, amassing US$ 827.14 million. It is projected to garner US$ 2,742.69 million by 2030 to expand at 16.2% CAGR during 2022-2030.

Based on end use industries, the Europe 3D audio market is segmented into consumer electronics, automotive, media and entertainment, gaming, and others. The media and entertainment segment held 30.5% share of the Europe 3D audio market in 2022, amassing US$ 469.14 million. It is projected to garner US$ 1,335.09 million by 2030 to expand at 14.0% CAGR during 2022-2030.

Based on country, the Europe 3D audio market is segmented into Germany, France, UK, Italy, Spain, and the Rest of Europe. Germany held 27.6% share of Europe 3D audio market in 2022, amassing US$ 425.51 million. It is projected to garner US$ 1,575.47 million by 2030 to expand at 17.8% CAGR during 2022-2030.

Key players operating in the Europe 3D audio market are Barco NV, Dolby Laboratories Inc, Auro Technologies, Sound Particles S.A., XPERI HOLDING CORPORATION, Waves Audio Ltd., Sennheiser electronic GmbH & Co. KG, and Fraunhofer, among others.

– In Aug 2023, Dolby Laboratories, one of the leaders in immersive entertainment experiences, unveiled its latest innovation in immersive audio – Dolby Atmos FlexConnect. TCL, a world leading TV brand, will be the first to implement Dolby Atmos FlexConnect in its 2024 TV lineup.

– In April 2021, Sennheisers award-winning AMBEO Soundbar delivers a thrillingly immersive sound experience and deep bass. In addition to 3D audio formats Dolby Atmos, MPEG-H and DTS:X, the soundbar now supports Sony’s 360 Reality Audio. This new music experience utilizes Sony’s object-based 360 Spatial Sound technology to place individual sounds in a spherical sound field.

o Save and reduce time carrying out entry-level research by identifying the growth, size, leading players, and segments in the Europe 3D Audio market.
o Highlights key business priorities in order to assist companies to realign their business strategies
o The key findings and recommendations highlight crucial progressive industry trends in the Europe 3D Audio market, thereby allowing players across the value chain to develop effective long-term strategies
o Develop/modify business expansion plans by using substantial growth offering developed and emerging markets
o Scrutinize in-depth Europe market trends and outlook coupled with the factors driving the Europe 3D Audio market, as well as those hindering it
o Enhance the decision-making process by understanding the strategies that underpin commercial interest with respect to client products, segmentation, pricing, and distribution

TABLE OF CONTENTS

1. Introduction
1.1 the Research Team Research Report Guidance
1.2 Market Segmentation
2. Executive Summary
2.1 Key Insights
2.2 Market Attractiveness
3. Research Methodology
3.1 Coverage
3.2 Secondary Research
3.3 Primary Research
4. Europe 3D Audio Market Landscape
4.1 Overview
4.2 Ecosystem Analysis
4.2.1 Component Providers:
4.2.2 3D Audio System Manufacturers:
4.2.3 End Users:
4.2.4 List of Vendors in the Value Chain:
5. Europe 3D Audio Market – Key Industry Dynamics
5.1 Drivers
5.1.1 Rise in use of HRTF in Media & Entertainment Sector
5.1.2 Proliferation of Gaming Industry
5.2 Restraints:
5.2.1 Connectivity Issues and High Overall Costs
5.3 Opportunities:
5.3.1 Growing Adoption of Online 3D Music Streaming
5.3.2 Increasing Importance of Spatial Audio
5.4 Future Trends:
5.4.1 Use of 3D Audio in Podcasts
5.5 Impact of Drivers and Restraints:
6. 3D Audio Market – Europe Market Analysis
6.1 Europe 3D Audio Market Revenue (US$ Million), 2022 – 2030
6.2 Europe 3D Audio Market Forecast and Analysis
7. Europe 3D Audio Market Analysis – Component
7.1 Hardware
7.1.1 Overview
7.1.2 Hardware Market Revenue and Forecasts To 2030 (US$ Million)
7.1.3 Loudspeakers
7.1.3.1 Overview
7.1.3.2 Loudspeakers Market Revenue and Forecasts To 2030 (US$ Million)
7.1.4 Headphones
7.1.4.1 Overview
7.1.4.2 Headphones Market Revenue and Forecasts To 2030 (US$ Million)
7.1.5 Microphones
7.1.5.1 Overview
7.1.6 Microphones Market Revenue and Forecasts To 2030 (US$ Million)
7.1.7 Others
7.1.7.1 Overview
7.1.7.2 Others Market Revenue and Forecasts To 2030 (US$ Million)
7.2 Software
7.2.1 Overview
7.2.2 Software Market Revenue and Forecasts To 2030 (US$ Million)
7.3 Services
7.3.1 Overview
7.3.2 Services Market Revenue and Forecasts To 2030 (US$ Million)
8. Europe 3D Audio Market Analysis – End-Use Industries
8.1 Consumer Electronics
8.1.1 Overview
8.1.2 Consumer Electronics Market Revenue and Forecasts To 2030 (US$ Million)
8.2 Automotive
8.2.1 Overview
8.2.2 Automotive Market Revenue and Forecasts To 2030 (US$ Million)
8.3 Media and Entertainment
8.3.1 Overview
8.3.2 Media and Entertainment Market Revenue and Forecasts To 2030 (US$ Million)
8.4 Gaming
8.4.1 Overview
8.4.2 Gaming Market Revenue and Forecasts To 2030 (US$ Million)
8.5 Others
8.5.1 Overview
8.5.2 Others Market Revenue and Forecasts To 2030 (US$ Million)
9. Europe 3D Audio Market – Country Analysis
9.1 Europe
9.1.1 Europe 3D Audio Market Overview
9.1.2 Europe 3D Audio Market Breakdown, by Country
9.1.3 Europe 3D Audio Market Revenue and Forecasts and Analysis – By Countries
9.1.3.1 France 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)
9.1.3.1.1 France 3D Audio Market Breakdown by Component
9.1.3.1.2 France 3D Audio Market Breakdown by End-Use Industries
9.1.3.2 Germany 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)
9.1.3.2.1 Germany 3D Audio Market Breakdown by Component
9.1.3.2.2 Germany 3D Audio Market Breakdown by End-Use Industries
9.1.3.3 UK 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)
9.1.3.3.1 UK 3D Audio Market Breakdown by Component
9.1.3.3.2 UK 3D Audio Market Breakdown by End-Use Industries
9.1.3.4 Italy 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)
9.1.3.4.1 Italy 3D Audio Market Breakdown by Component
9.1.3.4.2 Italy 3D Audio Market Breakdown by End-Use Industries
9.1.3.5 Russia 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)
9.1.3.5.1 Russia 3D Audio Market Breakdown by Component
9.1.3.5.2 Russia 3D Audio Market Breakdown by End-Use Industries
9.1.3.6 Rest of Europe 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)
9.1.3.6.1 Rest of Europe 3D Audio Market Breakdown by Component
9.1.3.6.2 Rest of Europe 3D Audio Market Breakdown by End-Use Industries
10. Industry Landscape
10.1 Overview
10.2 Market Initiative
11. Company Profiles
11.1 Barco NV
11.1.1 Key Facts
11.1.2 Business Description
11.1.3 Products and Services
11.1.4 Financial Overview
11.1.5 SWOT Analysis
11.1.6 Key Developments
11.2 Dolby Laboratories Inc
11.2.1 Key Facts
11.2.2 Business Description
11.2.3 Products and Services
11.2.4 Financial Overview
11.2.5 SWOT Analysis
11.2.6 Key Developments
11.3 Auro Technologies
11.3.1 Key Facts
11.3.2 Business Description
11.3.3 Products and Services
11.3.4 Financial Overview
11.3.5 SWOT Analysis
11.3.6 Key Developments
11.4 Sound Particles S.A.
11.4.1 Key Facts
11.4.2 Business Description
11.4.3 Products and Services
11.4.4 Financial Overview
11.4.5 SWOT Analysis
11.4.6 Key Developments
11.5 XPERI HOLDING CORPORATION
11.5.1 Key Facts
11.5.2 Business Description
11.5.3 Products and Services
11.5.4 Financial Overview
11.5.5 SWOT Analysis
11.5.6 Key Developments
11.6 Waves Audio Ltd.
11.6.1 Key Facts
11.6.2 Business Description
11.6.3 Products and Services
11.6.4 Financial Overview
11.6.5 SWOT Analysis
11.6.6 Key Developments
11.7 Sennheiser electronic GmbH & Co. KG
11.7.1 Key Facts
11.7.2 Business Description
11.7.3 Products and Services
11.7.4 Financial Overview
11.7.5 SWOT Analysis
11.7.6 Key Developments
11.8 Fraunhofer
11.8.1 Key Facts
11.8.2 Business Description
11.8.3 Products and Services
11.8.4 Financial Overview
11.8.5 SWOT Analysis
11.8.6 Key Developments
12. Appendix
12.1 Word Index

LIST OF TABLES

Table 1. Europe 3D Audio Market Segmentation
Table 2. Europe 3D Audio Market Revenue and Forecasts To 2030 (US$ Million)
Table 3. Europe 3D Audio Market Revenue and Forecasts To 2030 (US$ Million) – Component
Table 4. Europe 3D Audio Market Revenue and Forecasts To 2030 (US$ Million) – Hardware
Table 5. Europe 3D Audio Market Revenue and Forecasts To 2030 (US$ Million) – End-Use Industries
Table 6. Europe 3D Audio Market, by Country – Revenue and Forecast to 2030 (USD Million)
Table 7. France 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) – By Component
Table 8. France 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) – By Hardware
Table 9. France 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) – By End-Use Industries
Table 10. Germany 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) – By Component
Table 11. Germany 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) – By Hardware
Table 12. Germany 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) – By End-Use Industries
Table 13. UK 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) – By Component
Table 14. UK 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) – By Hardware
Table 15. UK 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) – By End-Use Industries
Table 16. Italy 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) – By Component
Table 17. Italy 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) – By Hardware
Table 18. Italy 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) – By End-Use Industries
Table 19. Russia 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) – By Component
Table 20. Russia 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) – By Hardware
Table 21. Russia 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) – By End-Use Industries
Table 22. Rest of Europe 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) – By Component
Table 23. Rest of Europe 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) – By Hardware
Table 24. Rest of Europe 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) – By End-Use Industries
Table 25. List of Abbreviation

LIST OF FIGURES

Figure 1. Europe 3D Audio Market Segmentation, By Country
Figure 2. Ecosystem: Europe 3D Audio Market
Figure 3. Europe 3D Audio Market – Key Industry Dynamics
Figure 4. Impact Analysis of Drivers and Restraints
Figure 5. Europe 3D Audio Market Revenue (US$ Million), 2022 & 2030
Figure 6. Europe 3D Audio Market Share (%) – Component, 2022 and 2030
Figure 7. Hardware Market Revenue and Forecasts To 2030 (US$ Million)
Figure 8. Loudspeakers Market Revenue and Forecasts To 2030 (US$ Million)
Figure 9. Headphones Market Revenue and Forecasts To 2030 (US$ Million)
Figure 10. Microphones Market Revenue and Forecasts To 2030 (US$ Million)
Figure 11. Others Market Revenue and Forecasts To 2030 (US$ Million)
Figure 12. Software Market Revenue and Forecasts To 2030 (US$ Million)
Figure 13. Services Market Revenue and Forecasts To 2030 (US$ Million)
Figure 14. Europe 3D Audio Market Share (%) – End-Use Industries, 2022 and 2030
Figure 15. Consumer Electronics Market Revenue and Forecasts To 2030 (US$ Million)
Figure 16. Automotive Market Revenue and Forecasts To 2030 (US$ Million)
Figure 17. Media and Entertainment Market Revenue and Forecasts To 2030 (US$ Million)
Figure 18. Gaming Market Revenue and Forecasts To 2030 (US$ Million)
Figure 19. Others Market Revenue and Forecasts To 2030 (US$ Million)
Figure 20. Europe 3D Audio Market, by Key Country – Revenue (2022) (US$ Million)
Figure 21. 3D audio market Breakdown by Key Countries, 2022 and 2030 (%)
Figure 22. France 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn)
Figure 23. Germany 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn)
Figure 24. UK 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn)
Figure 25. Italy 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn)
Figure 26. Russia 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn)
Figure 27. Rest of Europe 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn)

The List of Companies – Europe 3D Audio Market

1. Barco NV
2. Dolby Laboratories Inc
3. Auro Technologies
4. Sound Particles S.A.
5. XPERI HOLDING CORPORATION
6. Waves Audio Ltd.
7. Sennheiser electronic GmbH & Co. KG
8. Fraunhofer

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