Asia Pacific Gaming Controller Market Forecast to 2030
Asia Pacific Gaming Controller Market Forecast to 2030 – Regional Analysis – by Product Type (Gamepad, Joystick, Trackball, Steering Wheel, Throttle Quadrant, and Others), Compatibility (PCs, Console, and Mobile), Connectivity (Wired and Wireless), Distribution Channel (Offline and Online), and End use (Personal and Commercial)
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Description
Rise in Number of Professional Gamers Boosts Asia Pacific Gaming Controller Market
The rise of professional gaming has heightened the demand for controllers that offer competitive advantages. Pro-level controllers mostly come with customizable buttons, additional features, and robust build quality to meet the specific needs of professional gamers. Professional gamers require precise control over their in-game actions. Manufacturers respond by developing controllers with advanced features such as customizable buttons, adjustable trigger sensitivity, and programmable profiles. For instance, controllers from brands such as SCUF Gaming offer customizable options to meet the specific preferences of professional players. Many professional gamers are sponsored by gaming peripheral companies to promote and use specific gaming controllers during competitions. Also, the number of gaming leagues and tournaments worldwide has increased significantly, with events such as The International (Dota 2) and the League of Legends World Championship drawing massive viewership. Many professional gamers live stream on platforms such as Twitch, where they showcase their gameplay. As professional gamers become content creators, the controllers they use gain visibility among their fan bases. This, in turn, influences other gamers’ preferences, driving the adoption of specific controllers. Thus, the rising number of professional gamers is expected to provide growth opportunities for the gaming controller market. The demand for controllers with advanced features, customization options, and durability has increased as esports continue to thrive, influencing both casual and competitive gamers. Manufacturers are responding to these trends by developing controllers that meet the specific needs of professional gamers, further fueling the growth of the gaming controller market.
Asia Pacific Gaming Controller Market Overview
The online gaming industry in APAC has experienced a metamorphosis, evolving into an economic powerhouse with increasingly noteworthy influence. Both mobile and PC gamers are emerging as top players in global scenarios, and gamers are even earning through streaming and content creation within the segment. However, Asian gamers are not merely confining their gaming skills to fun and content creation; they are also pursuing gaming as a legitimate career path. A recent study on the Indian gaming landscape conducted by HP revealed that nearly half of professional gamers are generating significant income by pursuing their passion for gaming. The study included 3500 respondents, including 500 parents, from 15 Tier-1 and Tier-2 cities across India. Among the participants, 70% were PC users, and 30% were mobile gamers. Additionally, the demographic breakdown revealed that 75% of the respondents were male, while 25% were female. Also, various companies are launching new gaming controllers in APAC. For instance, in January 2024, Machenike unveiled its new gaming controller, the G6 Pro. The controller is listed on the Chinese e-commerce platform JD.com for US$ 39 (CNY 279). Similarly, in February 2023, CRKD, known for the Nitro Deck, expanded its premium gaming lineup with the launch of the NEO S Wireless Collectible Controller, designed for use with Switch, PC, mobile devices, and Smart TVs. Therefore, the gaming controller market is growing significantly in APAC.
Asia Pacific Gaming Controller Market Revenue and Forecast to 2030 (US$ Million)
Asia Pacific Gaming Controller Market Segmentation
The Asia Pacific gaming controller market is categorized into product type, compatibility, connectivity, distribution channel, end use, and country.
Based on product type, the Asia Pacific gaming controller market is segmented into gamepad, joystick, trackball, steering wheel, throttle quadrant, and others. The gamepad segment held the largest market share in 2022.
In terms of compatibility, the Asia Pacific gaming controller market is categorized into pcs, console, and mobile. The pcs segment held the largest market share in 2022.
By connectivity, the Asia Pacific gaming controller market is bifurcated into wired and wireless. The wired segment held a larger market share in 2022.
Based on distribution channel, the Asia Pacific gaming controller market is bifurcated into offline and online. The offline segment held a larger market share in 2022.
In terms of end use, the Asia Pacific gaming controller market is bifurcated into personal and commercial. The personal segment held a larger market share in 2022.
By country, the Asia Pacific gaming controller market is segmented into Australia, China, India, Japan, South Korea, and the Rest of Asia Pacific. China dominated the Asia Pacific gaming controller market share in 2022.
Guillemot Corp SA, Microsoft Corp, Logitech International SA, Corsair Gaming Inc, ACCO Brands Corp, Mad Catz Global Ltd, Sabrent, Sony Group Corp, Razer Inc, and Nintendo Co Ltd. are some of the leading companies operating in the Asia Pacific gaming controller market.
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According to the Research Team’ research, the Asia Pacific gaming controller market was valued at US$ 1,076.88 million in 2022 and is anticipated to reach US$ 2,251.01 million by 2030, recording a CAGR of 9.7% from 2022 to 2030. Technological advancements and rise in number of professional gamers are among the critical factors attributed to drive the Asia Pacific gaming controller market growth.
Manufacturers are continuously innovating in controller technology. For instance, haptic feedback, adaptive triggers, motion sensors, and touch-sensitive surfaces are integrated into modern controllers, enhancing the gaming experience. These innovations attract consumers seeking cutting-edge technology in their gaming peripherals. One of the key advancements in game controller engineering is the enhanced precision offered to gamers. Precision is crucial in gaming as it can significantly impact gameplay and overall user experience. Advanced technologies such as haptic feedback and adaptive triggers are now being integrated into controllers to provide gamers with a more realistic touch and feel while playing. These features enable precise control over in-game actions, giving gamers a competitive edge. Haptic feedback and adaptive triggers offer enhanced precision in game controllers. Precise control over in-game actions give gamers a competitive edge. Realistic touch elevates the overall gaming experience. Also, wireless connectivity has become a standard feature in modern gaming controllers, eliminating the hassle of tangled wires. This advancement not only provides freedom of movement but also enables seamless integration with multiple gaming platforms. Many controllers utilize Bluetooth technology, allowing players to connect wirelessly to gaming consoles, mobile devices, and PCs. Wireless controllers are designed to minimize input lag and latency, ensuring a seamless gaming experience. Controllers offer extended wireless range, enabling players to immerse themselves in gameplay from a distance. Wireless connectivity has redefined how players interact with games, providing convenience and flexibility like never before. Therefore, technological advancements drive the gaming controller market.
On the contrary, increase in counterfeit controllers hampers the growth of Asia Pacific gaming controller market.
Based on product type, the Asia Pacific gaming controller market is segmented into gamepad, joystick, trackball, steering wheel, throttle quadrant, and others. The gamepad segment held 38.4% market share in 2022, amassing US$ 413.06 million. It is projected to garner US$ 960.74 million by 2030 to register 11.1% CAGR during 2022-2030.
In terms of compatibility, the Asia Pacific gaming controller market is segmented into pcs, console, and mobile. The pcs segment held 44.1% share of Asia Pacific gaming controller market in 2022, amassing US$ 474.48 million. It is anticipated to garner US$ 890.51 million by 2030 to expand at 8.2% CAGR during 2022-2030.
By connectivity, the Asia Pacific gaming controller market is divided into wired and wireless. The wired segment held 64.6% share of Asia Pacific gaming controller market in 2022, amassing US$ 696.19 million. It is projected to garner US$ 1,345.86 million by 2030 to expand at 8.6% CAGR from 2022 to 2030.
Based on distribution channel, the Asia Pacific gaming controller market is bifurcated into offline and online. The offline segment held 63.7% share of Asia Pacific gaming controller market in 2022, amassing US$ 685.96 million. It is predicted to garner US$ 1,329.64 million by 2030 to expand at 8.6% CAGR between 2022 and 2030.
By end use, the Asia Pacific gaming controller market is bifurcated into personal and commercial. The personal segment held 63.7% share of Asia Pacific gaming controller market in 2022, amassing US$ 686.24 million. It is estimated to garner US$ 1,341.80 million by 2030 to expand at 8.7% CAGR during 2022-2030.
Based on country, the Asia Pacific gaming controller market is categorized into Australia, China, India, Japan, South Korea, and the Rest of Asia Pacific. Our regional analysis states that China captured 37.3% share of Asia Pacific gaming controller market in 2022. It was assessed at US$ 402.07 million in 2022 and is likely to hit US$ 684.67 million by 2030, registering a CAGR of 6.9% during 2022-2030.
Key players operating in the Asia Pacific gaming controller market are Guillemot Corp SA, Microsoft Corp, Logitech International SA, Corsair Gaming Inc, ACCO Brands Corp, Mad Catz Global Ltd, Sabrent, Sony Group Corp, Razer Inc, and Nintendo Co Ltd, among others.
In February 2024, Two new USB-C cables have been released by Sabrent: the CD-C2C1/CB-C2C2 Sabrent USB-C to USB-C Cable with Smart Display and the CD-C2L1/CB-C2L2 Sabrent USB-C to Lightning Cable with Smart Display.
In January 2024, Razer Inc announced the launch of a product line, including Razer Sensa HD Haptics, Razer Iskur V2 gaming chair, and Razer Blade laptops at Booth #15054, Central Hall at CES 2024. The company also launched various other products, such as Razer Aether Monitor Light Bar, Razer Iskur V2 Gaming Chair, Razer USB C Dock, and updates for Razer Axon. At CES 2024, it continued to remain at forefront to deliver extraordinary gaming experiences.
o Highlights key business priorities in order to assist companies to realign their business strategies.
o The key findings and recommendations highlight crucial progressive industry trends in the Asia Pacific gaming controller market, thereby allowing players across the value chain to develop effective long-term strategies.
o Develop/modify business expansion plans by using substantial growth offering developed and emerging markets.
o Scrutinize in-depth Asia Pacific market trends and outlook coupled with the factors driving the Asia Pacific gaming controller market, as well as those hindering it.
o Enhance the decision-making process by understanding the strategies that underpin commercial interest with respect to client products, segmentation, pricing, and distribution.
1. Introduction
1.1 The the Reporting Teams Research Report Guidance
1.2 Market Segmentation
2. Executive Summary
2.1 Key Insights
2.2 Market Attractiveness
3. Research Methodology
3.1 Coverage
3.2 Secondary Research
3.3 Primary Research
4. Asia Pacific Gaming Controller Market Landscape
4.1 Overview
4.2 PEST Analysis
4.3 Ecosystem Analysis
5. Asia Pacific Gaming Controller Market – Key Market Dynamics
5.1 Market Drivers
5.1.1 Rapid Expansion of Gaming Sector
5.1.2 Technological Advancements
5.2 Market Restraints
5.2.1 Increase in Counterfeit Controllers:
5.2.2 High Initial Cost:
5.3 Market Opportunities
5.3.1 Rise in Number of Professional Gamers
5.3.2 Emergence of New Gaming Platforms
5.4 Future Trends
5.4.1 Shift in Digital and Cloud Gaming:
5.5 Impact of Drivers and Restraints:
6. Gaming Controller Market – Asia Pacific Market Analysis
6.1 Gaming Controller Market Revenue (US$ Million), 2020–2030
6.2 Gaming Controller Market Forecast Analysis
7. Asia Pacific Gaming Controller Market Analysis – by Product Type
7.1 Gamepad
7.1.1 Overview
7.1.2 Gamepad: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)
7.2 Joystick
7.2.1 Overview
7.2.2 Joystick: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)
7.3 Trackball
7.3.1 Overview
7.3.2 Trackball: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)
7.4 Steering Wheel
7.4.1 Overview
7.4.2 Steering Wheel: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)
7.5 Throttle Quadrant
7.5.1 Overview
7.5.2 Throttle Quadrant: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)
7.6 Others
7.6.1 Overview
7.6.2 Others: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)
8. Asia Pacific Gaming Controller Market Analysis – by Compatibility
8.1 PCs
8.1.1 Overview
8.1.2 PCs: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)
8.2 Console
8.2.1 Overview
8.2.2 Console: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)
8.3 Mobile
8.3.1 Overview
8.3.2 Mobile: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)
9. Asia Pacific Gaming Controller Market Analysis – by Connectivity
9.1 Wired
9.1.1 Overview
9.1.2 Wired: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)
9.2 Wireless
9.2.1 Overview
9.2.2 Wireless: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)
10. Asia Pacific Gaming Controller Market Analysis – by Distribution Channel
10.1 Offline
10.1.1 Overview
10.1.2 Offline: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)
10.2 Online
10.2.1 Overview
10.2.2 Online: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)
11. Asia Pacific Gaming Controller Market Analysis – by End use
11.1 Personal
11.1.1 Overview
11.1.2 Personal: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)
11.2 Commercial
11.2.1 Overview
11.2.2 Commercial: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)
12. Asia Pacific Gaming Controller Market – Country Analysis
12.1 Asia Pacific Market Overview
12.1.1 Asia Pacific: Gaming Controller Market – Revenue and Forecast Analysis – by Country
12.1.1.1 Asia Pacific: Gaming Controller Market – Revenue and Forecast Analysis – by Country
12.1.1.2 Australia: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)
12.1.1.2.1 Australia: Gaming Controller Market Breakdown, by Product Type
12.1.1.2.2 Australia: Gaming Controller Market Breakdown, by Compatibility
12.1.1.2.3 Australia: Gaming Controller Market Breakdown, by Connectivity
12.1.1.2.4 Australia: Gaming Controller Market Breakdown, by Distribution Channel
12.1.1.2.5 Australia: Gaming Controller Market Breakdown, by End use
12.1.1.3 China: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)
12.1.1.3.1 China: Gaming Controller Market Breakdown, by Product Type
12.1.1.3.2 China: Gaming Controller Market Breakdown, by Compatibility
12.1.1.3.3 China: Gaming Controller Market Breakdown, by Connectivity
12.1.1.3.4 China: Gaming Controller Market Breakdown, by Distribution Channel
12.1.1.3.5 China: Gaming Controller Market Breakdown, by End use
12.1.1.4 India: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)
12.1.1.4.1 India: Gaming Controller Market Breakdown, by Product Type
12.1.1.4.2 India: Gaming Controller Market Breakdown, by Compatibility
12.1.1.4.3 India: Gaming Controller Market Breakdown, by Connectivity
12.1.1.4.4 India: Gaming Controller Market Breakdown, by Distribution Channel
12.1.1.4.5 India: Gaming Controller Market Breakdown, by End use
12.1.1.5 Japan: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)
12.1.1.5.1 Japan: Gaming Controller Market Breakdown, by Product Type
12.1.1.5.2 Japan: Gaming Controller Market Breakdown, by Compatibility
12.1.1.5.3 Japan: Gaming Controller Market Breakdown, by Connectivity
12.1.1.5.4 Japan: Gaming Controller Market Breakdown, by Distribution Channel
12.1.1.5.5 Japan: Gaming Controller Market Breakdown, by End use
12.1.1.6 South Korea: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)
12.1.1.6.1 South Korea: Gaming Controller Market Breakdown, by Product Type
12.1.1.6.2 South Korea: Gaming Controller Market Breakdown, by Compatibility
12.1.1.6.3 South Korea: Gaming Controller Market Breakdown, by Connectivity
12.1.1.6.4 South Korea: Gaming Controller Market Breakdown, by Distribution Channel
12.1.1.6.5 South Korea: Gaming Controller Market Breakdown, by End use
12.1.1.7 Rest of Asia Pacific: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)
12.1.1.7.1 Rest of Asia Pacific: Gaming Controller Market Breakdown, by Product Type
12.1.1.7.2 Rest of Asia Pacific: Gaming Controller Market Breakdown, by Compatibility
12.1.1.7.3 Rest of Asia Pacific: Gaming Controller Market Breakdown, by Connectivity
12.1.1.7.4 Rest of Asia Pacific: Gaming Controller Market Breakdown, by Distribution Channel
12.1.1.7.5 Rest of Asia Pacific: Gaming Controller Market Breakdown, by End use
13. Competitive Landscape
13.1 Company Positioning & Concentration
13.2 Heat Map Analysis
14. Industry Landscape
14.1 Overview
14.2 Market Initiative
14.3 New Product Development
14.4 Merger and Acquisition
15. Company Profiles
15.1 Guillemot Corp SA
15.1.1 Key Facts
15.1.2 Business Description
15.1.3 Products and Services
15.1.4 Financial Overview
15.1.5 SWOT Analysis
15.1.6 Key Developments
15.2 Microsoft Corp
15.2.1 Key Facts
15.2.2 Business Description
15.2.3 Products and Services
15.2.4 Financial Overview
15.2.5 SWOT Analysis
15.2.6 Key Developments
15.3 Logitech International SA
15.3.1 Key Facts
15.3.2 Business Description
15.3.3 Products and Services
15.3.4 Financial Overview
15.3.5 SWOT Analysis
15.3.6 Key Developments
15.4 Corsair Gaming Inc
15.4.1 Key Facts
15.4.2 Business Description
15.4.3 Products and Services
15.4.4 Financial Overview
15.4.5 SWOT Analysis
15.4.6 Key Developments
15.5 ACCO Brands Corp
15.5.1 Key Facts
15.5.2 Business Description
15.5.3 Products and Services
15.5.4 Financial Overview
15.5.5 SWOT Analysis
15.5.6 Key Developments
15.6 Mad Catz Global Ltd
15.6.1 Key Facts
15.6.2 Business Description
15.6.3 Products and Services
15.6.4 Financial Overview
15.6.5 SWOT Analysis
15.6.6 Key Developments
15.7 Sabrent
15.7.1 Key Facts
15.7.2 Business Description
15.7.3 Products and Services
15.7.4 Financial Overview
15.7.5 SWOT Analysis
15.7.6 Key Developments
15.8 Sony Group Corp
15.8.1 Key Facts
15.8.2 Business Description
15.8.3 Products and Services
15.8.4 Financial Overview
15.8.5 SWOT Analysis
15.8.6 Key Developments
15.9 Razer Inc
15.9.1 Key Facts
15.9.2 Business Description
15.9.3 Products and Services
15.9.4 Financial Overview
15.9.5 SWOT Analysis
15.9.6 Key Developments
15.10 Nintendo Co Ltd
15.10.1 Key Facts
15.10.2 Business Description
15.10.3 Products and Services
15.10.4 Financial Overview
15.10.5 SWOT Analysis
15.10.6 Key Developments
16. Appendix
16.1 Word Index
16.2 About The the Reporting Teams
Table 1. Asia Pacific Gaming Controller Market Segmentation
Table 2. List of Vendors
Table 3. Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)
Table 4. Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million) – by Product Type
Table 5. Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million) – by Compatibility
Table 6. Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million) – by Connectivity
Table 7. Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million) – by Distribution Channel
Table 8. Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million) – by End use
Table 9. Asia Pacific: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Country
Table 10. Australia: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Product Type
Table 11. Australia: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Compatibility
Table 12. Australia: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Connectivity
Table 13. Australia: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Distribution Channel
Table 14. Australia: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by End use
Table 15. China: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Product Type
Table 16. China: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Compatibility
Table 17. China: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Connectivity
Table 18. China: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Distribution Channel
Table 19. China: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by End use
Table 20. India: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Product Type
Table 21. India: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Compatibility
Table 22. India: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Connectivity
Table 23. India: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Distribution Channel
Table 24. India: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by End use
Table 25. Japan: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Product Type
Table 26. Japan: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Compatibility
Table 27. Japan: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Connectivity
Table 28. Japan: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Distribution Channel
Table 29. Japan: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by End use
Table 30. South Korea: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Product Type
Table 31. South Korea: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Compatibility
Table 32. South Korea: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Connectivity
Table 33. South Korea: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Distribution Channel
Table 34. South Korea: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by End use
Table 35. Rest of Asia Pacific: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Product Type
Table 36. Rest of Asia Pacific: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Compatibility
Table 37. Rest of Asia Pacific: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Connectivity
Table 38. Rest of Asia Pacific: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Distribution Channel
Table 39. Rest of Asia Pacific: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by End use
Table 40. Heat Map analysis
Table 41. List of Abbreviation
Figure 1. Asia Pacific Gaming Controller Market Segmentation, by Country
Figure 2. PEST Analysis
Figure 3. Gaming Controller Market – Key Market Dynamics
Figure 4. Impact Analysis of Drivers and Restraints
Figure 5. Gaming Controller Market Revenue (US$ Million), 2020–2030
Figure 6. Gaming Controller Market Share (%) – by Product Type (2022 and 2030)
Figure 7. Gamepad: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)
Figure 8. Joystick: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)
Figure 9. Trackball: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)
Figure 10. Steering Wheel: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)
Figure 11. Throttle Quadrant: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)
Figure 12. Others: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)
Figure 13. Gaming Controller Market Share (%) – by Compatibility (2022 and 2030)
Figure 14. PCs: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)
Figure 15. Console: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)
Figure 16. Mobile: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)
Figure 17. Gaming Controller Market Share (%) – by Connectivity (2022 and 2030)
Figure 18. Wired: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)
Figure 19. Wireless: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)
Figure 20. Gaming Controller Market Share (%) – by Distribution Channel (2022 and 2030)
Figure 21. Offline: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)
Figure 22. Online: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)
Figure 23. Gaming Controller Market Share (%) – by End use (2022 and 2030)
Figure 24. Personal: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)
Figure 25. Commercial: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)
Figure 26. Gaming Controller Market, by Key Countries – Revenue (2022) (US$ Million)
Figure 27. Asia Pacific: Gaming Controller Market Breakdown, by Key Countries, 2022 and 2030 (%)
Figure 28. Australia: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million)
Figure 29. China: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million)
Figure 30. India: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million)
Figure 31. Japan: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million)
Figure 32. South Korea: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million)
Figure 33. Rest of Asia Pacific: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million)
Figure 34. Company Positioning & Concentration
The List of Companies – Asia Pacific Gaming Controller Market
1. Guillemot Corp SA.
2. Microsoft Corp.
3. Logitech International SA.
4. Corsair Gaming Inc.
5. ACCO Brands Corp.
6. Mad Catz Global Ltd.
7. Sabrent.
8. Sony Group Corp.
9. Razer Inc.
10. Nintendo Co Ltd.
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