North America 3D Audio Market Forecast to 2030
North America 3D Audio Market Forecast to 2030 – Regional Analysis – By Component (Hardware, Software, Services) and End Use Industries (Consumer Electronics, Automotive, Media and Entertainment, Gaming, and Others)
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Description
Use of 3D Audio in Podcasts Fuels the North America 3D Audio Market.
The market players are constantly focusing on enhancing podcasting features by creating valuable content libraries. The market is witnessing a growing trend of integrating 3D audio technology with the music and episodic series available on online streaming platforms. For instance, in Feb 2021, iHeart Media announced its investment in binaural audio/3D audio that efficiently spots listeners in the recording room and provides an experience that makes them believe the performance is happening around them. The 3D audio can be experienced in real time with the help of 3D microphones or AirPods. Also, in 2020, Spotify signed a deal with Warner Bros to produce and distribute an original series of scripted narrative podcasts, which would be exclusively licensed to Spotify for a specific period. With the development of such podcasts the listeners also want to have the realistic experience, rising the demand for 3D audio hardware products such as headphones, and hardware. Therefore, the trend of using 3D audio in podcasts is expected to fuel the North America 3D audio market growth during the forecast period.
North America 3D Audio Market Overview
A 3D audio sound system is an acoustic system utilized to provide sound in a three-dimensional space to the users. The 3D audio effect is a pattern of different sound effects constructed by 3D speaker arrays, stereo speakers, headphones, and surround-sound speakers. These systems are installed in an extensive range of applications, such as mobile devices, gaming consoles, AR/VR-based audio systems, home theater systems, etc. In addition, industries such as automobiles, consumer electronics, and media & entertainment are implementing 3D audio systems to offer enhanced 3D sound experience and real-time visualization to its users.
The continuous developments in the media & entertainment sector and the introduction of modern AV technologies fuel the North America 3D audio market growth. The 3D audio manufacturers are focusing on the incorporation of sound-mix technology in hardware to offer enhanced music (sound) to listeners in a 3D space. Also, the proliferation of the gaming industry is boosting the North America 3D audio market. Moreover, the growing inclination toward online 3D music streaming offers a lucrative opportunity to the North America 3D audio market players.
North America 3D Audio Market Revenue and Forecast to 2030 (US$ Million)
North America 3D Audio Market Segmentation
The North America 3D audio market is categorized into component, end user industries, and country.
Based on component, the North America 3D audio market is segmented into hardware, software, and services. The hardware segment held the largest share in 2022.
Based on end use industries, the North America 3D audio market is segmented into consumer electronics, automotive, media and entertainment, gaming, and others. The media and entertainment segment held the largest share in 2022.
Based on country, the North America 3D audio market is segmented into US, Canada, and Mexico. The US dominated the North America 3D audio market in 2022.
Barco NV, Dolby Laboratories Inc, XPERI HOLDING CORPORATION, Waves Audio Ltd., Sennheiser electronic GmbH & Co. KG, VisiSonics, and THXLtd are some of the leading companies operating in the North America 3D audio market.
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According to the Research Team’ research, the North America 3D audio market was valued at US$ 2,080.88 million in 2022 and is expected to reach US$ 5,952.11 million by 2030, registering a CAGR of 14.0% from 2022 to 2030. Rise in use of HRTF in media & entertainment sector and proliferation of gaming industry are among the critical factors attributed to the North America 3D audio market expansion.
The use of advanced technologies such as head-related transfer functions (HRTF) is growing in the media & entertainment industry. Players operating in the North America 3D audio market are working on merging the HRTF technology for improved user experience. When watching movies on smartphones with earphones, 3D audio is more immersive than 2D audio. In the film industry, HRTF integration simulates 3D audio when mirrored sounds reach the ears from multiple directions through various speakers located on all four sides of a space. The HRTF is implemented for a wide range of sound devices, including headphones, to provide a distinct surround sound impression. Consumers are increasingly interested in installing home theater systems that take advantage of the experience offered by HRTF. A certification called Dolby Digital is given to consumers using HRTF, which is based on surround sound effects. HRTF processing is also emulated using software without the use of any external hardware to produce surround sound.
Furthermore, headphone manufacturers are investing in products that integrate HRTF technology to provide users with the greatest 3D auditory environment. In January 2023, JBL expanded its new JBL Quantum Series headsets. After the success of its first wireless gaming headset-the JBL Quantum TWS, the company also launched the next installment in the series-the JBL Quantum TWS Air. Therefore, the constant rise in use of HRTF in media & entertainment sector fuels the North America 3D audio market growth.
On the contrary, connectivity issues and high overall costs hampers the growth North America 3D audio market.
Based on component, the North America 3D audio market is segmented into hardware, software, and services. The hardware segment held 51.6% share of the North America 3D audio market in 2022, amassing US$ 1,073.17 million. It is projected to garner US$ 3,245.72 million by 2030 to expand at 14.8% CAGR during 2022-2030.
Based on end use industries, the North America 3D audio market is segmented into consumer electronics, automotive, media and entertainment, gaming, and others. The media and entertainment segment held 31.6% share of the North America 3D audio market in 2022, amassing US$ 657.49 million. It is projected to garner US$ 1,708.84 million by 2030 to expand at 12.7% CAGR during 2022-2030.
Based on country, the North America 3D audio market is segmented into US, Canada, and Mexico. The US held 81.6% share of North America 3D audio market in 2022, amassing US$ 1,698.21 million. It is projected to garner US$ 4,935.79 million by 2030 to expand at 14.3% CAGR during 2022-2030.
Key players operating in the North America 3D audio market are Barco NV, Dolby Laboratories Inc, XPERI HOLDING CORPORATION, Waves Audio Ltd., Sennheiser electronic GmbH & Co. KG, VisiSonics, and THXLtd, among others.
– In Aug 2023, Dolby Laboratories, one of the leaders in immersive entertainment experiences, unveiled its latest innovation in immersive audio – Dolby Atmos FlexConnect. TCL, a world leading TV brand, will be the first to implement Dolby Atmos FlexConnect in its 2024 TV lineup.
– In April 2021, Sennheisers award-winning AMBEO Soundbar delivers a thrillingly immersive sound experience and deep bass. In addition to 3D audio formats Dolby Atmos, MPEG-H and DTS:X, the soundbar now supports Sony’s 360 Reality Audio. This new music experience utilizes Sony’s object-based 360 Spatial Sound technology to place individual sounds in a spherical sound field.
o Highlights key business priorities in order to assist companies to realign their business strategies
o The key findings and recommendations highlight crucial progressive industry trends in the North America 3D Audio market, thereby allowing players across the value chain to develop effective long-term strategies
o Develop/modify business expansion plans by using substantial growth offering developed and emerging markets
o Scrutinize in-depth North America market trends and outlook coupled with the factors driving the North America 3D Audio market, as well as those hindering it
o Enhance the decision-making process by understanding the strategies that underpin commercial interest with respect to client products, segmentation, pricing, and distribution
TABLE OF CONTENTS
1.1 the Research Team Research Report Guidance
1.2 Market Segmentation
2. Executive Summary
2.1 Key Insights
2.2 Market Attractiveness
3. Research Methodology
3.1 Coverage
3.2 Secondary Research
3.3 Primary Research
4. North America 3D Audio Market Landscape
4.1 Overview
4.2 Ecosystem Analysis
4.2.1 Component Providers:
4.2.2 3D Audio System Manufacturers:
4.2.3 End Users:
4.2.4 List of Vendors in the Value Chain:
5. North America 3D Audio Market – Key Industry Dynamics
5.1 Drivers
5.1.1 Rise in use of HRTF in Media & Entertainment Sector
5.1.2 Proliferation of Gaming Industry
5.2 Restraints:
5.2.1 Connectivity Issues and High Overall Costs
5.3 Opportunities:
5.3.1 Growing Adoption of Online 3D Music Streaming
5.3.2 Increasing Importance of Spatial Audio
5.4 Future Trends:
5.4.1 Use of 3D Audio in Podcasts
5.5 Impact of Drivers and Restraints:
6. 3D Audio Market – North America Market Analysis
6.1 North America 3D Audio Market Revenue (US$ Million), 2022 – 2030
6.2 North America 3D Audio Market Forecast and Analysis
7. North America 3D Audio Market Analysis – Component
7.1 Hardware
7.1.1 Overview
7.1.2 Hardware Market Revenue and Forecasts To 2030 (US$ Million)
7.1.3 Loudspeakers
7.1.3.1 Overview
7.1.3.2 Loudspeakers Market Revenue and Forecasts To 2030 (US$ Million)
7.1.4 Headphones
7.1.4.1 Overview
7.1.4.2 Headphones Market Revenue and Forecasts To 2030 (US$ Million)
7.1.5 Microphones
7.1.5.1 Overview
7.1.5.2 Microphones Market Revenue and Forecasts To 2030 (US$ Million)
7.1.6 Others
7.1.6.1 Overview
7.1.6.2 Others Market Revenue and Forecasts To 2030 (US$ Million)
7.2 Software
7.2.1 Overview
7.2.2 Software Market Revenue and Forecasts To 2030 (US$ Million)
7.3 Services
7.3.1 Overview
7.3.2 Services Market Revenue and Forecasts To 2030 (US$ Million)
8. North America 3D Audio Market Analysis – End-Use Industries
8.1 Consumer Electronics
8.1.1 Overview
8.1.2 Consumer Electronics Market Revenue and Forecasts To 2030 (US$ Million)
8.2 Automotive
8.2.1 Overview
8.2.2 Automotive Market Revenue and Forecasts To 2030 (US$ Million)
8.3 Media and Entertainment
8.3.1 Overview
8.3.2 Media and Entertainment Market Revenue and Forecasts To 2030 (US$ Million)
8.4 Gaming
8.4.1 Overview
8.4.2 Gaming Market Revenue and Forecasts To 2030 (US$ Million)
8.5 Others
8.5.1 Overview
8.5.2 Others Market Revenue and Forecasts To 2030 (US$ Million)
9. North America 3D Audio Market -Country Analysis
9.1 North America
9.1.1 North America 3D Audio Market Overview
9.1.2 North America 3D Audio Market Breakdown, by Country
9.1.3 North America 3D Audio Market Revenue and Forecasts and Analysis – By Countries
9.1.3.1 US 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)
9.1.3.1.1 US 3D Audio Market Breakdown by Component
9.1.3.1.2 US 3D Audio Market Breakdown by End-Use Industries
9.1.3.2 Canada 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)
9.1.3.2.1 Canada 3D Audio Market Breakdown by Component
9.1.3.2.2 Canada 3D Audio Market Breakdown by End-Use Industries
9.1.3.3 Mexico 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)
9.1.3.3.1 Mexico 3D Audio Market Breakdown by Component
9.1.3.3.2 Mexico 3D Audio Market Breakdown by End-Use Industries
10. Industry Landscape
10.1 Overview
10.2 Market Initiative
11. Company Profiles
11.1 Barco NV
11.1.1 Key Facts
11.1.2 Business Description
11.1.3 Products and Services
11.1.4 Financial Overview
11.1.5 SWOT Analysis
11.1.6 Key Developments
11.2 Dolby Laboratories Inc
11.2.1 Key Facts
11.2.2 Business Description
11.2.3 Products and Services
11.2.4 Financial Overview
11.2.5 SWOT Analysis
11.2.6 Key Developments
11.3 XPERI HOLDING CORPORATION
11.3.1 Key Facts
11.3.2 Business Description
11.3.3 Products and Services
11.3.4 Financial Overview
11.3.5 SWOT Analysis
11.3.6 Key Developments
11.4 Waves Audio Ltd.
11.4.1 Key Facts
11.4.2 Business Description
11.4.3 Products and Services
11.4.4 Financial Overview
11.4.5 SWOT Analysis
11.4.6 Key Developments
11.5 Sennheiser electronic GmbH & Co. KG
11.5.1 Key Facts
11.5.2 Business Description
11.5.3 Products and Services
11.5.4 Financial Overview
11.5.5 SWOT Analysis
11.5.6 Key Developments
11.6 VisiSonics
11.6.1 Key Facts
11.6.2 Business Description
11.6.3 Products and Services
11.6.4 Financial Overview
11.6.5 SWOT Analysis
11.6.6 Key Developments
11.7 THX Ltd
11.7.1 Key Facts
11.7.2 Business Description
11.7.3 Products and Services
11.7.4 Financial Overview
11.7.5 SWOT Analysis
11.7.6 Key Developments
12. Appendix
12.1 Word Index
LIST OF TABLES
Table 1. North America 3D Audio Market Segmentation
Table 2. North America 3D Audio Market Revenue and Forecasts To 2030 (US$ Million)
Table 3. North America 3D Audio Market Revenue and Forecasts To 2030 (US$ Million) – Component
Table 4. North America 3D Audio Market Revenue and Forecasts To 2030 (US$ Million) – Hardware
Table 5. North America 3D Audio Market Revenue and Forecasts To 2030 (US$ Million) – End-Use Industries
Table 6. North America 3D Audio Market, by Country – Revenue and Forecast to 2030 (USD Million)
Table 7. US 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) – By Component
Table 8. US 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) – By Hardware
Table 9. US 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) – By End-Use Industries
Table 10. Canada 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) – By Component
Table 11. Canada 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) – By Hardware
Table 12. Canada 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) – By End-Use Industries
Table 13. Mexico 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) – By Component
Table 14. Mexico 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) – By Hardware
Table 15. Mexico 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) – By End-Use Industries
Table 16. List of Abbreviation
LIST OF FIGURES
Figure 1. North America 3D Audio Market Segmentation, By Country
Figure 2. Ecosystem: North America 3D Audio Market
Figure 3. North America 3D Audio Market – Key Industry Dynamics
Figure 4. Impact Analysis of Drivers and Restraints
Figure 5. North America 3D Audio Market Revenue (US$ Million), 2022 & 2030
Figure 6. North America 3D Audio Market Share (%) – Component, 2022 and 2030
Figure 7. Hardware Market Revenue and Forecasts To 2030 (US$ Million)
Figure 8. Loudspeakers Market Revenue and Forecasts To 2030 (US$ Million)
Figure 9. Headphones Market Revenue and Forecasts To 2030 (US$ Million)
Figure 10. Microphones Market Revenue and Forecasts To 2030 (US$ Million)
Figure 11. Others Market Revenue and Forecasts To 2030 (US$ Million)
Figure 12. Software Market Revenue and Forecasts To 2030 (US$ Million)
Figure 13. Services Market Revenue and Forecasts To 2030 (US$ Million)
Figure 14. North America 3D Audio Market Share (%) – End-Use Industries, 2022 and 2030
Figure 15. Consumer Electronics Market Revenue and Forecasts To 2030 (US$ Million)
Figure 16. Automotive Market Revenue and Forecasts To 2030 (US$ Million)
Figure 17. Media and Entertainment Market Revenue and Forecasts To 2030 (US$ Million)
Figure 18. Gaming Market Revenue and Forecasts To 2030 (US$ Million)
Figure 19. Others Market Revenue and Forecasts To 2030 (US$ Million)
Figure 20. North America 3D Audio Market, by Key Country – Revenue (2022) (US$ Million)
Figure 21. 3D audio market Breakdown by Key Countries, 2022 and 2030 (%)
Figure 22. US 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn)
Figure 23. Canada 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn)
Figure 24. Mexico 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn)
The List of Companies – North America 3D Audio Market
1. Barco NV
2. Dolby Laboratories Inc
3. XPERI HOLDING CORPORATION
4. Waves Audio Ltd.
5. Sennheiser electronic GmbH & Co. KG
6. VisiSonics
7. THXLtd
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